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- Archive-name: games/video-games/game-patch-server
- Frequency: bi-weekly
-
- **********************************************************************
- Game Patch Code Server Help File
-
- This server works by EMAIL, not FTP. You must send email to retrieve
- files.
-
- I have setup a WWW site for retrieving codes. The URL is
- <http://nvc.cc.ca.us/game-patch>
-
- There is a mailing list for the DISCUSSION of the Game Genie and other
- similar devices. Email <game-genie-l-request@nvc.cc.ca.us> with *only*
- the word "subscribe" in the Subject: and body.
-
- Don't ask for the information on how the codes are structured, or for
- software to do the conversions. If you want to convert codes, use the
- server. That's what it's for. If you *must* know how the codes are
- structured, consult the rec.games.video FAQ.
-
- Don't ask for a way to get all the codes in one large file. The codes
- are not stored in Game Genie or Gold Finger or Action Replay formats.
- The codes are converted to data/address pairs upon receipt. Each file
- has to be converted back to the correct format upon request. This is
- why there are several email addresses for codes. I am not keeping
- different versions of codes for each device. There is only one file
- per game. BTW, the current list of codes is over 2500k anyway. How
- many of you actually have every game I have listed?
-
- If you have codes, but don't feel like formatting them for the server,
- then just mail them to me so I can enter them.
-
- The codes in the Galoob directory are for the Game Genie only. They have
- not been converted to any other format. Feel free to use the server to
- convert them, however.
-
- ----------------------------------------------------------------------
- GETTING CODES FROM THE SERVER
-
- To get codes for a particular game, choose the address for your
- device, and send mail to:
-
- <game-genie-SERV@nvc.cc.ca.us>
- <gold-finger-SERV@nvc.cc.ca.us>
- <action-replay-SERV@nvc.cc.ca.us>
-
-
- The server recognizes five commands. They are:
-
- path <path> This lets the requestor override the address that would
- normally be extracted from the header.
-
- help This help file.
-
- index Listing of available files. The list will be the size
- of the file in bytes, followed by the date/time this
- file was last updated, followed by the file name. Only
- the file name is acceptable in a send command. Do not
- include the size or date.
-
- send <file> Sends the requested file. Spaces will not be replaced,
- so be sure to supply a valid filename. Remember, it is also
- case sensitive! Only the names returned by index will be
- valid.
-
- quit Nothing past this point is interpreted. This is provided so
- that the occasional lost soul whose signature contains a line
- that looks like a command can still use the server without
- getting a bogus response.
-
- The server will treat the Subject line as part of the body.
-
- Example:
- To get the codes for Phalanx for the SNES put in your message
- body the lines (with no leading space):
-
- send SNES/Phalanx
- quit
-
-
- ----------------------------------------------------------------------
- CONVERTING CODES TO ANOTHER FORMAT
-
- You can convert codes back and forth from SNES Game Genie and SNES
- Gold Finger formats, as well as from Genesis Game Genie and Genesis
- Action Replay formats.
-
- Simply submit your codes following the directions below for submitting
- codes. To have them converted, also add in the line Convert-To: just
- *after* specifying the game with the "Game:" line. The converted codes
- will be automatically mailed back to you. Make sure you send the codes
- to the address for the device which corresponds to the format that
- they are in.
-
- Legal things for the Convert-To: line are:
- game-genie
- gold-finger
- action-replay
- game-patch
-
- The "game-patch" type is not actually a device. It will convert all
- codes to data/address pairs. Of course, this is almost identical to
- the "action-replay" format.
-
- Some codes may not be possible to convert because they access ranges
- of memory not available for that particular format. These codes will
- simply say "UNAVAILABLE" where the code should be. Codes that say
- "UNAVAILABLE" *cannot* be converted.
-
- Example: Convert SNES Gold Finger Street Fighter II codes to Game Genie:
-
- send mail to <gold-finger-CODE@nvc.cc.ca.us> with the
- lines (with no leading whitespace):
- Game: Street_Fighter_II SNES
- Convert-To: game-genie
- Code: 05E9E49XXXXE50
- K/R. This code is similar to an off speed pitch because
- it slows Ken/Ryu's fireball down. This effect starts on
- the second FB.
- *** End
-
- Example: Convert SNES Game Genie Super Mario World codes to Gold Finger:
-
- send mail to <game-genie-CODE@nvc.cc.ca.us> with the
- lines (with no leading whitespace):
- Game: "Super Mario World" SNES
- Convert-To: gold-finger
- Code: C222-D4DD
- Infinite lives
- *** End
-
- Example: Convert Genesis Action Replay Ecco the Dolphin codes to Game Genie:
-
- send mail to <action-replay-CODE@nvc.cc.ca.us> with the
- lines (with no leading whitespace):
- Game: "Ecco the Dolphin" Genesis
- Convert-To: game-genie
- Code: 0623A20000
- Protection from octopus
- *** End
-
- ----------------------------------------------------------------------
- ADDING CODES TO THE DATABASE
-
- Your message may contain multiple codes, but they must be in this exact
- format.
-
- These lines must be in your message, for each code you are submitting
- (with no leading whitespace):
- Game: <Name of game> <Game system>
- Code: <Device Code>
- <1 or more lines of description>
- *** End
-
- If the name of the game contains spaces, you can surround it with
- quotes. All names are case sensitive. Spaces will be replaced with
- underlines.
-
- With codes that have multiple codes in them, seperate each code with
- a space. Like:
- Code: 10A4-0767 DF80-AD64 F0AE-6D04
-
- To submit codes for a game, choose the address for your device, and
- send mail to:
- <game-genie-CODE@nvc.cc.ca.us>
- <gold-finger-CODE@nvc.cc.ca.us>
- <action-replay-CODE@nvc.cc.ca.us>
-
- ----------------------------------------------------------------------
- FORMAT OF CODE FILES
-
- The code files will have the Device code in the first column, and
- the description in the second. Each code will be separated by a blank
- line, so any codes that are grouped should be entered together. Each
- code should also have a line after it giving the email address of who
- submitted the code.
-
- Also, any codes that are preceded by a question mark indicate that I
- have no idea if this code works or not. If there is no question mark,
- someone has indicated that it works on his particular system. This
- doesn't mean it will work on yours however.
-
- If a code works for you, be sure to tell me, so I can remove the
- question mark.
-
- ----------------------------------------------------------------------
-
- To reach human eyes, send mail to:
- <game-patch-admin@nvc.cc.ca.us>
-
-